Archive for the Occult Detective: The Roleplaying Game Category

Games & Portents: The Paranormal Worlds of Bob Freeman

Posted in Dice Upon A Time, Magick by Trial & Error, Occult Detective: The Roleplaying Game, Occult Detectives, Writing in Theory & Practice on November 12, 2016 by Occult Detective

Today we harness strange forces – occult studies, fiction, art and even role-playing – to bring you an exclusive and extended feature on paranormal adventurer Bob Freeman. From folklore and fiction to Tarot and character generation, we dance the Weird Fantastic. And we also get to ask ‘Who is the real Bob Freeman?’

Continue reading Games & Portents: The Paranormal Worlds of Bob Freeman

Source: Games & Portents: The Paranormal Worlds of Bob Freeman

Sacrificial Writes #OccultDetectiveRPG

Posted in Dice Upon A Time, Occult Detective: The Roleplaying Game, Occult Detectives, Writing in Theory & Practice on October 16, 2016 by Occult Detective

A side note, before I get into today’s Bobtober blog post: sometime in the near future, I will be archiving my sister site Dice Upon A Time. Do I view it as a failed experiment? Not at all. It did everything I wanted it to. The views fell short of what I’d hoped for, overall, but certain posts got respectable hits.

The reason for mothballing Dice Upon A Time comes down to two things: One is time management. It’s too hard to keep up with one blog, let alone two, and with folks finding blogs and message boards less appealing these days, it makes more sense to give them a one-stop-shop.

Which brings me to my second reason. With more and more of my gaming focus being on the development and promotion of OCCULT DETECTIVE: The Roleplaying Game, having that work showcased here at occultdetective.com is really a no-brainer.

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I guess that’s a decent lead-in to what is on my mind today.

I am not a ‘game designer’ by trade. I am a writer, particularly of occult detective fact and fiction. It’s what I do. But I’m also a ‘dungeon master’ and have been since 1978. I’ve played a lot of games, predominately Dungeons & Dragons, but I’ve wrestled with more than a few others.

I’d like to think I have a pretty good handle on what works and what doesn’t and I’ve been putting my years of experience as a gamer into OD:TRPG.

My dilemma is in the presentation. Not visually but the words themselves, and by that I mean, the game’s focus. It makes the most sense to me that this game should reflect my fiction.

An argument can be made to make the game as generic as possible so that it appeals to the widest possible audience, but that seems disingenuous to me.

I have worked hard to ensure my stories compliment one another, that they occur in a common universe. I cannot see how I can treat OCCULT DETECTIVE: The Roleplaying Game any differently.

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That doesn’t mean you’ll have to read my novels and short stories to understand the game. Far from it. But you will be introduced to the characters and factions and beasties that populate my fiction within the game itself. My stories and my game will be in complete harmony with each other.

So, my dilemma isn’t really a dilemma at all, but it does present a challenge.

As I said at the start of this, I am not a ‘game designer’ by trade. I hope that by approaching the game mechanics and the rulebook itself from the perspective of a storyteller that it translates not only into a unique game experience, but that the reader will find an entertaining narrative within.

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