There’s Nothing Natural About It #OccultDetectiveRPG

This week I thought we’d share a bit about KITH.

Kith, within the context of Occult Detective: The Roleplaying Game™, is what you are. Your Protagonist’s Kith provides you with a basic framework from which your occult detective will come to life through the unique powers, resistances, advantages, and abilities they add. More than that, your Kith establishes the first glimmer of background for which to build your Protagonist around.

There are three core Kith for you to choose from: Natural, Preternatural, and Supernatural.

Today, we’ll look at what it means to be a Natural.

A Natural is an ordinary human who gets caught up in extraordinary events, who has the veil ripped from their eyes, revealing an unimaginable world filled with all manner of things that go bump in the night.

Being non-magical, a Natural gains resistance to certain types of magick based on their Path and Major Arcana. More on that later.

A Natural has two options when rolling their character’s ability scores: Add a +2 Bonus to all six abilities (or) add a +1 Bonus to five scores and a +3 to one.


Naturals are the most common type of occult detective. Some examples from television would be Sam and Dean Winchester (Supernatural), Carl Kolchak (The Night Stalker), Fox Mulder and Dana Scully (The X-Files), and, talking dog not withstanding, Mystery Inc’s Fred, Daphne, Velma, and Shaggy (Scooby Doo, Where Are You?).


Tomorrow, we’ll take a look at Preternaturals.

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